#pragma once

#include "Being.h"
#include "Wizard.h"
#include "Monstr.h"

struct TransSetting
{
	int imbedding;
};

struct DataTransAI
{
	int  LHGesture,
		 RHGesture,
		 LHSpell,
		 RHSpell;

	Being	* LHObjectSpells,
			* RHObjectSpells;
	
	Wizard * AllWizard[2];

	Monstr * AllMonstr[100];

	CTreeCtrl * TreeMoves;

	TransSetting setting;

	HWND hWnd;
};

struct GestWizard
{
	CString gest[2][2];
};

struct AllocGest
{
	int gest[2][2][8];
	int spell[2][2][8];
};